Before designing a game, first decide: what is its musical tempo? If possible, write a theme song. The entire design should follow the rhythm and tone of that music.
– By Richard Bai
Too often, game design starts with mechanics, visuals, or lore. But truly cohesive games—ones that feel emotionally tight and tonally consistent—often begin with something deeper: a rhythm.
Music, especially a theme song, acts as a blueprint for everything that follows. It defines:
- Pace
- Mood
- Emotional baseline
- Player expectation
If the gameplay and progression don’t feel like the music, players will experience subtle tonal dissonance.
1. Rhythm defines genre identity
Ask: Is your game’s rhythm…
- Fast and punchy like a brawler?
- Calm and spacious like a farming sim?
- Tense and minimal like a survival game?
Once the core rhythm is clear, you now have a foundation for:
- Animation timing
- Combat pacing
- Level flow
- UI behavior
- Sound FX envelope
It becomes a creative gravity well—everything must orbit the beat.
2. Case example: The Match-3 Zombie Game “Puzzles and Survival” by 37Games
This hybrid game initially had an issue:
- The match-3 rhythm was gentle, like a gardening game—soft audio cues, smooth transitions.
- But the game also had zombie defense elements, which demanded urgency, tension, and reaction.
The result? A genre mismatch in rhythm.
Players subconsciously felt something was off. It wasn’t about polish—it was about emotional tempo conflict.
Eventually, the team adjusted the match-3 system to feel tighter and more reactive, aligning with the zombie threat level. Only then did the game begin to feel coherent.
3. Why a theme song matters
A theme song is not just branding. It’s a compass:
- It sets tone in 30 seconds.
- It creates shared reference across departments (art, design, animation, audio).
- It guides tempo in non-obvious places (e.g., how long to hold a transition screen).
Think of it like a film score: every moment is either matching, building on, or contradicting the emotional rhythm it introduced.
One-liner takeaway:
The best games don’t just play music—they are built on it.
