A game designer must create NPCs with drama and distinct personality.
If you can’t design a memorable, vivid character, it means you don’t know what you want — and you shouldn’t expect the artist to magically draw it for you.
Expanded Breakdown:
1. Drama comes from identity — not from appearance
- An NPC is not their costume. They are their voice, attitude, quirks, and contradictions.
- If a character could be swapped out with any other and the story remains unchanged — you haven’t built a character. You’ve built an asset.
- Great NPCs don’t just fill space; they create friction.
2. If you can’t describe them in words, they don’t exist yet
- A good rule: You should be able to pitch an NPC without visuals.
→ “She’s a broke fortune-teller who always lies, but lies in a way that makes players trust her.”
→ “He’s a retired war hero turned bartender who pretends to have forgotten the past — but hasn’t.” - That’s drama. That’s character.
3. Artists need direction, not open-ended vagueness
- “Cool female character with attitude” is not a brief. It’s a cop-out.
- Designers must author the emotional blueprint.
Visual designers translate it, amplify it, stylize it — they don’t invent it from nothing. - A strong NPC starts with:
- Their wound
- Their desire
- Their contradiction
- Their signature behavior
4. Why it matters in games
- In narrative-driven games, this is obvious. But even in casual games or idle games, great NPCs drive retention.
Think: Clash Royale’s emotes, Brawl Stars’ characters, or AFK Arena’s myth-based heroes. - Players return for gameplay, but they bond through characters.
One-liner takeaway:
If you can’t write it, don’t expect others to visualize it.
Drama starts on the page. Not on the screen.